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Firefights & Updates

Bonus Firefights

Academy Games will be posting new firefights online. We are also asking gamers to design scenarios and submit them. We will review the submissions, clean up the artwork, and post them under the designer's name! Component pdfs will be made available soon.


Storms of Steel

SoS Bonus Firefight - Fresh Paint
"In the southern salient of the Kursk offensive, elements of the Panzergrenadier-Division Grossdeutschland were to knock out a key radio post in a small village. The Panthers were fresh from the assembly line and just off-loaded from the railhead, but proved to have many transmission problems. A detachment from the Soviet 5th Guards Tank Army was dug in and waiting for the German advance. This is a 2 player game for experienced commanders."


Awakening the Bear

SoS & AtB Bonus Firefight - All Soul's Day
This is a 2 to 4 player firefight that requires both Awakening the Bear and Storms of Steel.
Intro: The heavy morning mists cover the village of Jadrino on the Zusha River. The air is cool and in a few weeks the river will be covered in ice. The Germans are recouperating from heavy fighting in the past weeks, lulled by their warm beds in this peaceful part of the front. The sentries are shivering but alert as strange sounds echo to them from the river and through the alleyways. Shadows move through the mist, ignoring the guard’s challenges. Then the rancid smell of rotting flesh hits them, overwhelming the senses. The guards tense as a primal fear fills them. Something is wrong. Lumbering awkward shadows move towards the sentries from all directions. A panicked youth fires at a bulk coming at him. He fires again and again, then screams. Minutes later he makes his way towards his comrades, lumbering closer and closer.
Average playing time: 1 - 1.5 hours. Designer: Gunter Eickert.

AtB Bonus Firefight - The Battle for Mogilev
This is a medium difficulty 2 player firefight with a lot of concentrated house to house fighting. It uses only infantry and MG squads, but players require a good working knowledge of group actions. 1 Soviet hidden mine has been added. Average play time: 2 hours. Designer: Dave Kimmel.

AtB Bonus Firefight - Smolensk Breakout
This is a 4 player firefight using only foot units. It is recommended that the more experienced players take the Soviets. Average play time: 1 hour. Designer: Gunter Eickert

AtB Bonus Firefight - The Sovkhoz Depot
This is a 2 player firefight that is very tricky to play for both players. Be careful, because the Germans may have mined their own supply dumps!
Average play time: 2 hours. Designer: Gunter Eickert

AtB Bonus Firefight - Night Defense.
This is a 3 player firefight that pits hordes of Russian infantry against a few Germans staving off the cold in a small village.
Average play time: 1 hour. Designer: Uwe Eickert

AtB Bonus Firefight - Belbek Valley.
This is a 2 player firefight. By early June 1942, Germans have battled their way close to the great fortress city of Sevastopol on the Black Sea. Elements of the 436th Infantry Regiment have been fighting for control of the heavily fortified hills north of Sevastopol in the Belbek Valley. They must capture the important high ground south of the Soviet fortification called “The Bastion”.
Average play time: 1.5 hours. Designer: Dave Kimmel

Marsh Expansion Board Firefight - Swamps of Bryansk
This 2 player firefight requires the expansion map #6 - The Marsh. It uses combined armes and hidden unit movement. It is suggested that the more experienced player be the Soviet.
Average play time: 1.5 hours. Designer: Uwe Eickert

Marsh Expansion Board Firefight - Dry Ground
This 2 player firefight requires the expansion map #6 - The Marsh. This is another advanced firefight that requires combined armes combat, the use of smoke, and mortar fire.
Average play time: 1.5 hours. Designer: Gunter Eickert


Firefight Submissions

Players who would like to submit their firefight to be posted on this page, please email it to This e-mail address is being protected from spambots. You need JavaScript enabled to view it . We ask that you have play tested the firefight to insure balance. We can lay out the artwork, if the firefight is accepted. It will be posted here, along with your name.
 
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