Academy Games will be posting new firefights online. We are also asking gamers to design scenarios and submit them. We will review the submissions, clean up the artwork, and post them under the designer's name! Component pdfs will be made available soon.
Storms of Steel
Storms of Steel firefight book dated March 2010
This copy has corrected all found errors in the firefight book.
SoS Bonus Firefight - Fresh Paint
"In the southern salient of the Kursk offensive, elements of the Panzergrenadier-Division Grossdeutschland were to knock out a key radio post in a small village. The Panthers were fresh from the assembly line and just off-loaded from the railhead, but proved to have many transmission problems. A detachment from the Soviet 5th Guards Tank Army was dug in and waiting for the German advance. This is a 2 player game for experienced commanders."
Chercasskoye Firefight Campaign
The battle for Cherkasskoye was intense, as the Germans assaulted the city while simultaneously flanking the Soviets from the east and the west. The Cherkasskoye firefights are a series of 4 battles that can be played simultaneously by up to 8 commanders or as individual two commander firefights. 2-8 players. Beginner to advanced. 1/2 to 2 hours.
Awakening the Bear
The latest version of the published firefights that ship with CoH:Awakening the Bear is linked below.- 8.5" x 11" formatted Awakening the Bear Firefights (Thanks to Chris Oliveira)
Updates included in the above published version:
Firefight 1 - Partisans: The setup hex for the Soviet MMG has been corrected from D11 to C11. Soviets activate first.
Firefight 2 - The Gap: The movement chart has been expanded.
Firefight 3 - General Petrov: The control marker hex has been corrected from 2-J10 to 4-I14. Any Soviet unit can be used to spot for their Artillery.
Firefight 4 - The Monsters: Changed the firefight from #5 to #4. It is for 2 players.
Firefight 5 - The Bunker: Changed the firefight from #4 to #5.
Firefight 6 - Mzensk Pocket: Changed Soviet SMG setup count from 4 units to 3 units.
Firefight 7 - KV2: No changes.
Firefight 8 - Bug River: Change from "2 players" to "2-4 players".
Firefight 9 - Assault on Peprez: Change from "4 players" to "2-4 players". No content change, but major layout changes to simplify setup.
Firefight 10 - The Demolition: Soviets add 1 hidden mine. Germans set up with only 2 Pioneers and 3 Rifles.
SoS & AtB Bonus Firefight - All Soul's Day
This is a 2 to 4 player firefight that requires both Awakening the Bear and Storms of Steel.
Intro: The heavy morning mists cover the village of Jadrino on the Zusha River. The air is cool and in a few weeks the river will be covered in ice. The Germans are recouperating from heavy fighting in the past weeks, lulled by their warm beds in this peaceful part of the front. The sentries are shivering but alert as strange sounds echo to them from the river and through the alleyways. Shadows move through the mist, ignoring the guard’s challenges. Then the rancid smell of rotting flesh hits them, overwhelming the senses. The guards tense as a primal fear fills them. Something is wrong. Lumbering awkward shadows move towards the sentries from all directions. A panicked youth fires at a bulk coming at him. He fires again and again, then screams. Minutes later he makes his way towards his comrades, lumbering closer and closer.
Average playing time: 1 - 1.5 hours. Designer: Gunter Eickert.
AtB Bonus Firefight - The Battle for Mogilev
This is a medium difficulty 2 player firefight with a lot of concentrated house to house fighting. It uses only infantry and MG squads, but players require a good working knowledge of group actions. 1 Soviet hidden mine has been added. Average play time: 2 hours. Designer: Dave Kimmel.
AtB Bonus Firefight - Smolensk Breakout
This is a 4 player firefight using only foot units. It is recommended that the more experienced players take the Soviets. Average play time: 1 hour. Designer: Gunter Eickert
AtB Bonus Firefight - The Sovkhoz Depot
This is a 2 player firefight that is very tricky to play for both players. Be careful, because the Germans may have mined their own supply dumps!
Average play time: 2 hours. Designer: Gunter Eickert
AtB Bonus Firefight - Night Defense.
This is a 3 player firefight that pits hordes of Russian infantry against a few Germans staving off the cold in a small village.
Average play time: 1 hour. Designer: Uwe Eickert
AtB Bonus Firefight - Belbek Valley.
This is a 2 player firefight. By early June 1942, Germans have battled their way close to the great fortress city of Sevastopol on the Black Sea. Elements of the 436th Infantry Regiment have been fighting for control of the heavily fortified hills north of Sevastopol in the Belbek Valley. They must capture the important high ground south of the Soviet fortification called “The Bastion”.
Average play time: 1.5 hours. Designer: Dave Kimmel
Marsh Expansion Board Firefight - Swamps of Bryansk
This 2 player firefight requires the expansion map #6 - The Marsh. It uses combined armes and hidden unit movement. It is suggested that the more experienced player be the Soviet.
Average play time: 1.5 hours. Designer: Uwe Eickert
Marsh Expansion Board Firefight - Dry Ground
This 2 player firefight requires the expansion map #6 - The Marsh. This is another advanced firefight that requires combined armes combat, the use of smoke, and mortar fire.
Average play time: 1.5 hours. Designer: Gunter Eickert


