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Action Cards

Move 2 Hexes (Card #5)

Q: Can a hidden unit use the green card "Move two hexes" to move two hexes while staying hidden? Also, can a hidden unit use the green card "Command action" to move one space and stay hidden?
A: Yes in both cases.
Q: I assume the green card "Move 2 Hexes" was intended to allow a unit two spaces away from an enemy unit to be able to "spring" into the enemy unit's hex in one move in order to close assault without having to risk moving adjacent first and taking the adjacent hex +3 FP defensive shot from the target unit, is that correct?
A: This is correct and is basically good against MG nests, etc. But remember that the defender may still immediately close combat as a reaction.

Mark as Used (Card #6)

Q: If the "Mark as Used" card is used against a unit that has been activated as part of a group activation, does the entire group lose its Action Points?
A: No, only the marked unit is used. The rest are unaffected.

Dual Action (Card #10)

Q: When do I play the dual action card? After my first action, before my opponent reacts or do I have to announce it before I take the first action?f
A: You must announce that you are taking a dual action before the first action.

Weapons Cards - Hand Granades and Molotov Cocktails

The cost to use the Soviet Molotov Cocktail card and the German Hand Grenade card is 0APs or CAPs, not 2APs or CAPs.

The range for both of these cards is 0. They may be used up to one hex distance as long range, with their FP decreasing by 2.

 

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